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Monday, 7 June 2021

Euro Truck Simulator 2 1.41 Beta

Euro Truck Simulator 2 is getting official support for multiplayer, now in Beta


Simulator games have a very special place in most people’s hearts, and if they’re good enough can provide hundreds if not thousands of hours of gameplay. The Truck Simulator games from SCS Software have been some of the biggest simulators released in recent years, and they are now finally adding official support for multiplayer.

Both Euro Truck Simulator 2 and American Truck Simulator are getting the support - currently in an experimental Beta - which you can download now and go through some specific steps to set it all up. Both games have had mod support for multiplayer for a while now, but it’s nice to have official support for it now built into the game itself.

Of course, because it is in Beta there are a few limitations and issues, namely no mod support, partially-synchronized weather, players needing all DLC as the host, and a few bugs here and there. There’s currently no time frame as to when SCS Software will be launching out of Beta, but you can at least try it out and give your feedback to improve the feature.

The 1.41 Update Experimental Beta (known as Convoy) supports up to 8 players in the same game. In order to enter it you will need to right click on the game in your Steam library, click on properties, navigate to the Betas tab, and then copy and paste the branch code to enter the Beta.

SCS Software highly recommends that you backup your profile or use a new one instead, since any save-games used in this Beta will make all profiles incompatible with the normal non-Beta version of the game.

Here’s a full list of features, known issues, and more for the ETS2 / ATS 1.41 Update Experimental Beta (Convoy):

The current feature list includes:

  • Any player can host and create their own private sessions for up to 8 people
  • Ability to haul the same contracts/jobs together from the same company and to the same destination
  • Synchronized AI traffic
  • Synchronized time and weather
  • Synchronized paint jobs, truck accessories, cabin accessories, and more
  • Ability to communicate with other drivers via CB radio broadcast (X key), quick replies (Q key), or text chat (Y key)

Notable issues / not yet implemented:

  • Mods are not supported in the initial release.
  • Players can currently join only if they have the same set of cargo and map DLCs installed as the host has.
  • Weather is not fully synced (only good/bad weather).
  • Cables for remote trailers aren't rendered.
  • When using an owned trailer, there might be a company trailer spawned in the same location you are supposed to go to to load your cargo.
  • AI vehicles might disappear when a player disconnects.
  • Lifting bridges are not synchronized. They will be stationary for the initial release of Convoy.
  • Sounds for trucks of other players are a work-in-progress.
  • Sharing of the World of Trucks external contracts is not yet allowed.
  • Steam invites work only through the Steam overlay.
  • CB radio broadcast (hotkey "X") interferes with the text input line.
  • Cargo on an owned flatbed might sometimes intersect with the trailer
  • The on-screen map in Convoy "M" zooms out together with chat scrolling in the Route Advisor.

Intended changes/limitations while in Convoy session:

  • Time progression rate does not change when entering a city.
  • The time in a Convoy session will advance to match the host's time, but it is only visual - the economy time is not affected (If you had 2 hours remaining to finish the job before joining the Convoy, you should still have the same time remaining to finish your job).
  • Special Transport jobs are not allowed. You can't join a Convoy session with such a job active.
  • Dynamic collisions are disabled for parked vehicles (you can't push a parked vehicle away, but you will still collide with it).
  • Knocked-down traffic signs are not visually replicated for other players; their collisions are simulated locally and works only in close proximity to the player.
  • Toll gates aren't synchronized, however, the opening is based on proximity like for AI vehicles.
  • AI vehicle colours may differ after some time (so cached vehicles can be reused to limit memory consumption).

Other features coming with 1.41:

  • Time and weather adjustments in photo mode
  • Quick travel
  • California reskin part 1 including 7 agricultural stations and a road layout rework
  • New icons in the map legend

What do you think? Are you excited for official multiplayer support in ETS2 and ATS? Have you used the mod before? What is your favorite mod for these games? Let us know!

Euro Truck Simulator 2 1.40 update

Hot on the heels of yesterday's ATS update, we are excited to announce the highly-anticipated arrival of update 1.40 for Euro Truck Simulator 2 as well!

They'd like to thank all those who took part in the 1.40 Open Beta, made bug reports, and provided general feedback on this new version. We hope you can now begin to fully enjoy the various new features which are included within this update. So, what can you expect to find in the 1.40 update for ETS2?

Let us give you a quick recap of the most significant changes.

New Visual Lighting System

One of the biggest changes you'll notice when you first hop into your truck cab is the implementation of our new visual lighting system.

To prepare for this new lighting system, our teams had to make a lot of changes not only to our graphic renderer, its code, and other functionalities, but also to existing in-game world objects; including a majority of the in-game assets, textures, and materials to better work with the new physical model of the new lighting system. Want to get an in-depth look into what we had to revisit to make this major graphical change happen?


They are very excited for you to be able to experience and immerse yourself in driving in the new light. The result is the culmination of a ton of hours by our programmers and visual effect artists and many other teams involved in the creation process of this new system. And even after this tremendous amount of work already spent in this area we are still not completely done. You can expect further changes and improvements to be done in the future. So while the open beta is done, we are still open and more than happy to get your feedback and opinions about this new graphics upgrade for our games.

Revisiting Germany

1.40 also brings the final phase of our Revisiting Germany project which a small team of mappers has been working on.


For those who are new to our game, the Revisiting Germany project consists of a small dedicated map team, who has been working hard to update one of the oldest map sections of the base game with a more realistic and up-to-date look.


The biggest change that comes with this update is a complete reskin and rework of all the highways and roads in this part of our in-game world, which was not retouched in previous updates.

Additionally, the areas around Dortmund, Köln, Dusseldorf, and Duisburg have not only benefitted from a complete road network redesign but a few new intersections and roads as well! The southern part of the Bundesautobahn 7 is now available in this update.

Vive La France ! New Cities

With the upcoming release of the Iberia expansion for Euro Truck Simulator 2, we know that many drivers will be excited to progressively make their way down Europe to cross into the peninsula for the first time. With France being mainland Europe's gateway to Spain and Portugal, our team has developed 2 new French locations which are a part of a free update to the Vive La France ! DLC coming with 1.40. 

The first of these is the city of Bayonne, located in the southwest of France; it is the capital of the French Basque Country and an important connection for drivers heading to Spain as it is located close to the border.

The second location is the smaller commune of Lacq, which is located in the Arrondissement of Pau. While this small village is going to be just a scenic drive-through for most, Lacq is home to the largest refinery in France. 

Both of these areas plus two new connecting junctions in Toulouse and Bordeaux come as a free update to the Vive La France ! DLC for Euro Truck Simulator 2, which we originally announced would arrive with the release of Iberia. However, with them being ready now, we thought it would be a nice surprise to include them early in this update. 

Super Stripes Paint Jobs Pack Update

Our latest ETS2 DLC is also about to get an update - two of the amazing designs in the Super Stripes Paint Jobs Pack have been expanded and are now applicable on owned trailers! And believe it or not, there was a small social media experiment behind the choice of the two paint jobs that were picked for this upgrade.

Back in November 2020, we wrote several short and seemingly insignificant posts on Euro Truck Simulator 2 and SCS Software Facebook pages, where we called upon our community to cast votes on which DLC designs you liked the most. Today i am happy to share with you that the two most popular designs are getting an upgrade so that everyone can match these designs on both trucks and trailers! 

Your engagement and activity on our social media channels really do matter! We can't wait to see all the beautiful matching combinations on your vehicles. This may be a good opportunity for some VTCs to redesign their virtual corporate identity!

Changelog

Visual

  • New Visual Lighting System

Map

  • Germany Reskin 
  • New French Cities (Vive La France ! DLC)

Vehicle

  • Two new paint jobs (from the Super Stripes Paint Jobs Pack) for owned trailers

UI
  • Full-text city/company search in the job selection screen
  • Improved vehicle adjustment menu (F4)